Orbis Immobilis, The Fixed World: Volume I - Dawn-in-Winter [PDF]
Orbis Immobilis, The Fixed World: Volume I - Dawn-in-Winter [PDF]
A campaign toolbox for a region of Orbis Immobilis, the Fixed World, in PDF
The Fixed World is a gargantuan campaign toolkit for classic fantasy RPGs. It pays tribute to the TSR mega-settings of old while hypertrophying many of their features. Thus, there are not simply elves, dwarves, orcs and the rest, but dozens of varieties of each; there are not simply wereravens, fog giants or su-monsters, but entire regions where such monsters are the rulers; there are not simply jungles, icy regions, and oceans, but jungles whose trees can grow miles high, icy regions where glaciers lie leagues thick and are burrowed through with entire cities, and oceans thronging with jellyfish as big as islands and manta-rays bearing kingdoms on their backs. It is a world which takes D&D and trebles it.
This is the first of a multi-volume series. Each volume contains information on a portion of the Fixed World, maps, mini-bestiaries, guidance on creating PCs, and tables helping you generate contents to run many entire campaigns of your own. This volume covers Dawn-in-Winter, where it is always dawn and always winter. In it are:
Ettercap queendoms made of silk
Horseshoe-crab polities on frigid shores
Nomadic troll kings with bariaur servants
Peripatetic heath elves roaming from tower to tower on barren hilltops
Were-raven baronies in dank, dark forests
Glaciers with grimlock cities
And more besides
This is a ‘no frills’ product of 45 pages, almost all of which are text, and with 8 maps. It was all produced and laid out by the author. A preview of much of the content can be found, mostly unformatted, here.